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La plasticité des IHM en action: un exemple de téléprocédure plastique.

, , and . IHM, page 359-362. ACM, (2009)

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Rapid Prototyping for Mobile Serious Games., , , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 194-205. Springer, (2014)Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain., , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 152-164. Springer, (2016)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 410-415. Springer, (2016)Adaptive Gamification in Education: A Literature Review of Current Trends and Developments., , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 294-307. Springer, (2019)Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments., , and . IHM (Extended Abstracts), page 6:1-6:6. ACM, (2021)Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer., , and . ICALT, page 610-612. IEEE Computer Society, (2012)A computational model of activities performance decrease in Alzheimer's disease., , and . I. J. Medical Informatics, 76 (S3): S377-S383 (2007)How assessing plasticity design choices can improve UI quality: a case study., , and . EICS, page 29-34. ACM, (2010)Recommandations ergonomiques pour la conception de systèmes d'assistance cognitive dans les habitats intelligents., , , , , , and . Erog'IA, page 3-10. ACM, (2010)