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Adaptive Gamification in Education: A Literature Review of Current Trends and Developments.

, , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 294-307. Springer, (2019)

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Using Traces to Qualify Learner's Engagement in Game-Based Learning., , , and . ICALT, page 432-436. IEEE Computer Society, (2013)Toward an Adaptive Gamification System for Learning Environments., , and . CSEDU (Selected Papers), volume 510 of Communications in Computer and Information Science, page 115-129. Springer, (2014)Motivation for Learning - Adaptive Gamification for Web-based Learning Environments., , and . CSEDU (1), page 117-125. SciTePress, (2014)Development of an assistance environment for tutors based on a co-adaptive design approach., , and . Behaviour & IT, 31 (2): 127-141 (2012)Combiner suivi de l'activite? et partage d'expe?riences en apprentissage par projet pour les acteurs tuteurs et apprenants, and . CoRR, (2010)DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces., , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 440-445. Springer, (2014)A Dashboard to Regulate Project-Based Learning., , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 250-263. Springer, (2012)Towards Social Learning Games.. ICWL, volume 7558 of Lecture Notes in Computer Science, page 170-179. Springer, (2012)Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents., , and . IHM (Extended Abstracts), page 7:1-7:5. ACM, (2021)A Knowledge Management Tool for the Interconnection of Communities of Practice., , and . IJKM, 7 (1): 55-76 (2011)