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Toward a Play Management System for Play-Based Learning.

, , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)

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Role-Playing Game for the Osteopathic Diagnosis., , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 495-500. Springer, (2011)Social Engagement in a Digital Role-Playing Game Dedicated to Classroom Management., and . GALA, volume 10653 of Lecture Notes in Computer Science, page 137-147. Springer, (2017)Students' Conducts During a Digital Game-Based Museum School Visit., , , , and . OCCE, volume 524 of IFIP Advances in Information and Communication Technology, page 151-160. Springer, (2018)Assessing Social Engagement in a Digital Role-Playing Game - Changes over Time and Gender Differences., , , , , and . OCCE, volume 524 of IFIP Advances in Information and Communication Technology, page 161-166. Springer, (2018)Usage d'un jeu sérieux dans l'enseignement secondaire. Modélisation comportementale et épistémique de l'apprenant.. Rev. d'Intelligence Artif., 25 (2): 203-222 (2011)Innovative Teaching/Learning with Geotechnologies in Secondary Education.. WCCE, volume 302 of IFIP Advances in Information and Communication Technology, page 65-74. Springer, (2009)Exploring Competition and Collaboration Behaviors in Game-Based Learning with Playing Analytics., and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 467-472. Springer, (2017)Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 32-41. Springer, (2019)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)Preparing schools to accommodate the challenge of Web 2.0 technologies., and . EAIT, 18 (2): 265-270 (2013)