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Toward a Play Management System for Play-Based Learning.

, , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)

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Conception et développement d'interactions immersives pour jeux sérieux. (Design and development of immersive interactions for serious games).. University of Maine, Le Mans, France, (2017)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 410-415. Springer, (2016)Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting., and . Int. J. Hum. Comput. Interaction, 35 (14): 1270-1278 (2019)ADDEGames: An Assistance Design Tool for Digital Epistemic Games., , , and . ICALT, page 103-107. IEEE Computer Society, (2018)Towards a Model of User Experience in Immersive Virtual Environments., , , , and . Adv. Human-Computer Interaction, (2018)Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform., , , , , , , and . VRIC, page 31:1-31:8. ACM, (2014)Relevance of massively distributed explorations of the Internet topology: simulation results., and . INFOCOM, page 1084-1094. IEEE, (2005)Learning a proximity measure to complete a community., , and . DSAA, page 90-96. IEEE, (2014)Analyse statistique et modélisation des grands réseaux d'interactions. (Statistical analysis and modeling of complex networks).. Paris Diderot University, France, (2004)