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Toward a Play Management System for Play-Based Learning.

, , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)

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Towards a Context-Based Approach Assisting Learning Scenarios Reuse., , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 559-562. Springer, (2016)Platform Oriented Semantic Description of Pattern-Based Learning Scenarios., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 652-655. Springer, (2016)Extraire et réutiliser des patrons de conception à partir de Learning Games existants., and . CoRR, (2018)ADDEGames: An Assistance Design Tool for Digital Epistemic Games., , , and . ICALT, page 103-107. IEEE Computer Society, (2018)Towards Design and Operationalization of Pedagogical Situations in the VRLEs., , , and . ICALT, page 400-402. IEEE Computer Society, (2018)Indexing Learning Scenarios by the Most Adapted Contexts: An approach Based on the Observation of Scenario Progress in Session., , , , and . ICALT, page 39-43. IEEE Computer Society, (2015)Instrumentation of Classrooms Using Synchronous Speech Transcription., , , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 648-651. Springer, (2018)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)A Process Using Ontology to Automate the Operationalization of Pattern-Based Learning Scenarios., , , and . CSEDU (Selected Papers), volume 583 of Communications in Computer and Information Science, page 444-461. Springer, (2015)Assistance for Learning Design Community - A Context-awareness and Pattern-based Approach., , and . CSEDU (1), page 293-300. SciTePress, (2014)