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Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.

, , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 152-164. Springer, (2016)

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A Flexible Agent-Based Observation Solution for Educational Platforms., , and . ICALT, page 31-33. IEEE Computer Society, (2008)What If We Considered Awareness for Sustainable Knowledge Management? Towards a Model for Self Regulated Knowledge Management Systems Based on Acceptance Models of Technologies and Awareness., , and . KMIS, page 413-418. SciTePress, (2014)Factors to Consider for Tailored Gamification., , , , and . CHI PLAY, page 559-572. ACM, (2019)A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware., , , , , , , , and . CRIWG, volume 3198 of Lecture Notes in Computer Science, page 322-338. Springer, (2004)The impact of indexical and symbolic indicators on the regulation of collaborative activities., , , and . IHM, page 144-154. ACM, (2016)A unifying approach for the generation of user interface in adaptative hypermedia systems., , and . IHM, volume 51 of ACM International Conference Proceeding Series, page 216-219. ACM, (2003)Social Robots in Collaborative Learning: Consequences of the Design on Students' Perception., , , and . CSEDU (1), page 549-556. SciTePress, (2019)A Trace-Based System for Technology-Enhanced Learning Systems Personalisation., , , and . ICALT, page 93-97. IEEE Computer Society, (2009)The Electronic Schoolbag, a CSCW workspace: presentation and evaluation., , , , , and . AI Soc., 20 (3): 403-419 (2006)Observation of Collaborative Activities in a Game-Based Learning Platform., and . TLT, 4 (1): 98-110 (2011)