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Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.

, , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 152-164. Springer, (2016)

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Observe and react: interactive indicators for monitoring pedagogical sessions., , and . IJLT, 7 (3): 277-296 (2012)From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management., , and . IJLT, 8 (2): 127-146 (2013)iSTOA: Artefacts for Mathematical Interactive Learning Exercises., , and . C5, page 65-72. IEEE Computer Society, (2008)Learning PLM System with a Serious Game., , , and . APMS (1), volume 397 of IFIP Advances in Information and Communication Technology, page 598-605. Springer, (2012)MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios., , , and . ICALT, page 291-293. IEEE Computer Society, (2013)A Temporal Agent Communication Language for Dynamic Multi-agent Systems., , and . MAAMAW, volume 1647 of Lecture Notes in Computer Science, page 115-127. Springer, (1999)Understanding Learners' Behaviors in Serious Games., , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 195-205. (2016)Modeling Skills in a Learner-Centred Approach Within MOOCs., , , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 102-111. (2016)Have You Found the Error? A Formal Framework for Learning Game Verification., , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 476-481. Springer, (2014)Service oriented approach for modeling and generic integration of complex resources in MOOCs., , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)