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Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments.

, , and . IHM (Extended Abstracts), page 6:1-6:6. ACM, (2021)

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Using Traces to Qualify Learner's Engagement in Game-Based Learning., , , and . ICALT, page 432-436. IEEE Computer Society, (2013)Towards Social Learning Games.. ICWL, volume 7558 of Lecture Notes in Computer Science, page 170-179. Springer, (2012)DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces., , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 440-445. Springer, (2014)A Dashboard to Regulate Project-Based Learning., , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 250-263. Springer, (2012)Development of an assistance environment for tutors based on a co-adaptive design approach., , and . Behaviour & IT, 31 (2): 127-141 (2012)Combiner suivi de l'activite? et partage d'expe?riences en apprentissage par projet pour les acteurs tuteurs et apprenants, and . CoRR, (2010)Toward an Adaptive Gamification System for Learning Environments., , and . CSEDU (Selected Papers), volume 510 of Communications in Computer and Information Science, page 115-129. Springer, (2014)Motivation for Learning - Adaptive Gamification for Web-based Learning Environments., , and . CSEDU (1), page 117-125. SciTePress, (2014)Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents., , and . IHM (Extended Abstracts), page 7:1-7:5. ACM, (2021)A Player Model for Adaptive Gamification in Learning Environments., , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 297-306. Springer, (2015)