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Rapid Prototyping for Mobile Serious Games.

, , , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 194-205. Springer, (2014)

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A Proxemic Interactive Platform for Sociable Public Zones in the Smart City., , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 617-628. IOS Press, (2013)A Framework of Context-Aware Mobile Learning System for Professionals., , , , and . ICALT, page 23-25. IEEE Computer Society, (2013)IRVO: an Interaction Model for designing Collaborative Mixed Reality systems, and . CoRR, (2007)Supportive User Interfaces for MOCOCO (Mobile, Contextualized and Collaborative) Applications., , and . HCI (5), volume 8008 of Lecture Notes in Computer Science, page 29-38. Springer, (2013)Design of a Collaborative Learning Environment integrating Emotions and Virtual Assistants (Chatbots)., , , and . CSCWD, page 51-56. IEEE, (2019)Contextual Mobile Learning for Repairing Industrial Machines: System Architecture and Development Process., , and . iJAC, 1 (2): 9-14 (2008)Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface., , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 189-198. Springer, (2014)Ordinateur porté support de réalité augmentée pour des activités de maintenance et de dépannage, , , and . CoRR, (2008)Orchestration Modeling of Interactive Systems., and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 796-805. Springer, (2009)Eight Years of R&D in the Freight & Passenger Transportation Context in the Smart City Perspective: ICT Principles and Applications., , and . HPCC/SmartCity/DSS, page 1289-1296. IEEE Computer Society, (2016)