Author of the publication

SDM - An Educational Game for Software Engineering.

, , and . SBGames, page 222-231. IEEE Computer Society, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A GPU-based Architecture for Parallel Image-aware Version Control., , , and . CSMR, page 191-200. IEEE Computer Society, (2012)Deep spherical harmonics light probe estimator for mixed reality games., , and . Computers & Graphics, (2018)Neighborhood grid: A novel data structure for fluids animation with GPU computing., , , , , and . J. Parallel Distrib. Comput., (2015)Minimizing cyber sickness in head mounted display systems: design guidelines and applications., , , , and . CoRR, (2016)A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU., , , , , , and . Computers in Entertainment, 7 (4): 60:1-60:15 (2009)An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU., , , , , , , , and . Computers in Entertainment, 7 (4): 50:1-50:15 (2009)SDM - An Educational Game for Software Engineering., , and . SBGames, page 222-231. IEEE Computer Society, (2011)A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm., , , and . SBGames, page 33-39. IEEE Computer Society, (2010)Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system., , , and . SI3D, ACM, (2010)Desenvolvimento de Jogos em Computadores e Celulares., , , , , , , , and . RITA, 8 (2): 7-46 (2001)