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Distinctive features and game design., and . Entertain. Comput., (2017)Construction of Multiuser Virtual Environments for the Virtual Teaching of Embryology., , and . SIBGRAPI, page 352. IEEE Computer Society, (2000)Canvas to Improve the Design Process of Educational Animation., , and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 13-24. Springer, (2014)Edugraph: Software to Teach Computer Graphics Concepts., , and . SIBGRAPI, page 427. IEEE Computer Society, (2002)Educational Digital Games: A Theoretical Framework About Design Models, Learning Theories and User Experience., , , , and . HCI (18), volume 10918 of Lecture Notes in Computer Science, page 165-184. Springer, (2018)Game Design Recommendations Focusing on Children with Developmental Dyscalculia., and . HCI (23), volume 9753 of Lecture Notes in Computer Science, page 463-473. Springer, (2016)The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience., , and . HCI (9), volume 8518 of Lecture Notes in Computer Science, page 732-741. Springer, (2014)Applications of a Roleplaying Game for Qualitative Simulation and Cooperative Situations Related to Supply Chain Management., and . HCI (18), volume 8527 of Lecture Notes in Computer Science, page 429-439. Springer, (2014)Interactive Visualization of Earth and Space Science Computations., , , , , and . IEEE Computer, 27 (7): 65-72 (1994)An architecture for rendering Web 3D virtual environments on computers with limited graphic processing power., , and . WebMedia, page 30. ACM, (2009)