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Evaluating and Customizing User Interaction in an Adaptive Game Controller., , , , , , and . HCI (20), volume 9188 of Lecture Notes in Computer Science, page 315-326. Springer, (2015)Lloyd's Algorithm on GPU., , , and . ISVC (1), volume 5358 of Lecture Notes in Computer Science, page 953-964. Springer, (2008)A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces., , , , , and . SVR, page 100-108. IEEE Computer Society, (2016)A shortest path algorithm for 2D seismic horizon tracking., , , and . SAC, page 80-85. ACM, (2015)Deep spherical harmonics light probe estimator for mixed reality games., , and . Computers & Graphics, (2018)Minimizing cyber sickness in head mounted display systems: design guidelines and applications., , , , and . CoRR, (2016)Semiotic Inspection of a Game for Children with Down Syndrome., , , , , , , and . SBGames, page 199-210. IEEE Computer Society, (2010)Real Time Pixel Art Remasterization on GPUs., , , , and . SIBGRAPI, page 274-281. IEEE Computer Society, (2013)Revisiting ant colony algorithms to seismic faults detection., , , and . ESANN, (2015)Bipartite Graph Matching on GPU over Complete or Local Grid Neighborhoods., and . IWANN (1), volume 6691 of Lecture Notes in Computer Science, page 425-432. Springer, (2011)