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Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.

, , , and . SI3D, ACM, (2010)

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Space Carving with a Hand-Held Camera., , , and . SIBGRAPI, page 396-403. IEEE Computer Society, (2004)An Iterative Parallel Algorithm for Computing Geodesic Distances on Triangular Meshes., , , and . CoRR, (2018)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , and . Computers in Entertainment, 6 (3): 42:1-42:19 (2008)Parallel processing between GPU and CPU: Concepts in a game architecture., , , , , and . CGIV, page 115-120. IEEE Computer Society, (2007)Enveloping CAD models for visualization and interaction in XR applications., , , , and . Eng. Comput., 38 (1): 781-799 (2022)Smart controller: Introducing a dynamic interface adapted to the gameplay., , , , and . Entertain. Comput., (2018)Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster., , , , , , and . ICCSA (6), volume 8584 of Lecture Notes in Computer Science, page 426-439. Springer, (2014)An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors., , , , and . SBGames, page 46-55. IEEE Computer Society, (2017)Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling., , , , and . SBGames, page 175-184. IEEE Computer Society, (2009)Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment., , , and . SBGames, IEEE Computer Society, (2010)