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A GPU-based Architecture for Parallel Image-aware Version Control.

, , , and . CSMR, page 191-200. IEEE Computer Society, (2012)

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Niche vs. breadth: Calculating expertise over time through a fine-grained analysis., , , and . SANER, page 409-418. IEEE Computer Society, (2015)Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture., , , , , and . PADS, page 1-8. IEEE Computer Society, (2011)Techniques for designing GPGPU games., , , , , and . IGIC, page 1-5. IEEE, (2012)MobileWars: A Mobile GPGPU Game., , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 75-86. Springer, (2013)A GPU-based Architecture for Parallel Image-aware Version Control., , , and . CSMR, page 191-200. IEEE Computer Society, (2012)An architecture for game interaction using mobile., , , , , , and . IGIC, page 1-5. IEEE, (2012)Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system., , , and . SI3D, ACM, (2010)Multi-Perspective Exploratory Analysis of Software Development Data., , , and . International Journal of Software Engineering and Knowledge Engineering, 25 (1): 51-68 (2015)An Architecture for Real Time Crowd Simulation Using Multiple GPUs., , and . SBGames, page 1-10. IEEE Computer Society, (2014)