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%0 Journal Article
%1 journals/cie/JoselliZCMLCPVF09
%A Joselli, Mark
%A de Moraes Zamith, Marcelo Panaro
%A Clua, Esteban Walter Gonzalez
%A Montenegro, Anselmo Antunes
%A Leal-Toledo, Regina
%A Conci, Aura
%A Pagliosa, Paulo A.
%A Valente, Luis
%A Feijó, Bruno
%D 2009
%J Computers in Entertainment
%K dblp
%N 4
%P 50:1-50:15
%T An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
%U http://dblp.uni-trier.de/db/journals/cie/cie7.html#JoselliZCMLCPVF09
%V 7
@article{journals/cie/JoselliZCMLCPVF09,
added-at = {2019-06-02T00:00:00.000+0200},
author = {Joselli, Mark and de Moraes Zamith, Marcelo Panaro and Clua, Esteban Walter Gonzalez and Montenegro, Anselmo Antunes and Leal-Toledo, Regina and Conci, Aura and Pagliosa, Paulo A. and Valente, Luis and Feijó, Bruno},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/28fce95ee4657685b43c286596811668c/dblp},
ee = {https://www.wikidata.org/entity/Q59406400},
interhash = {d09f62f9817378f9391075d9d9016f1f},
intrahash = {8fce95ee4657685b43c286596811668c},
journal = {Computers in Entertainment},
keywords = {dblp},
number = 4,
pages = {50:1-50:15},
timestamp = {2019-09-27T11:03:01.000+0200},
title = {An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.},
url = {http://dblp.uni-trier.de/db/journals/cie/cie7.html#JoselliZCMLCPVF09},
volume = 7,
year = 2009
}