Author of the publication

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.

, , , , , , and . Computers in Entertainment, 7 (4): 60:1-60:15 (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Sound Wave Propagation Applied in Games., , , , , , and . SBGames, page 211-219. IEEE Computer Society, (2010)Programming in CUDA for Kepler and Maxwell Architecture., and . RITA, 22 (2): 233-257 (2015)Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems., , , , , , , , , and . CSE, page 48-55. IEEE Computer Society, (2008)An Architecture with Automatic Load Balancing and Distribution for Digital Games., , , , , , and . SBGames, page 59-70. IEEE Computer Society, (2010)A Distributed Architecture for Mobile Digital Games Based on Cloud Computing., , , , , , and . SBGames, page 79-88. IEEE Computer Society, (2011)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , and . Computers in Entertainment, 6 (3): 42:1-42:19 (2008)Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster., , , , , , and . ICCSA (6), volume 8584 of Lecture Notes in Computer Science, page 426-439. Springer, (2014)Parallel processing between GPU and CPU: Concepts in a game architecture., , , , , and . CGIV, page 115-120. IEEE Computer Society, (2007)A Novel Cellular Automaton Model for Traffic Freeway Simulation., , and . ACRI, volume 7495 of Lecture Notes in Computer Science, page 524-533. Springer, (2012)A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU., , , , , and . SBGames, page 121-131. IEEE Computer Society, (2009)