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Things aren't what they seem to be: innovation through technology inspiration.

, , , , , , , , , , , , , and . Symposium on Designing Interactive Systems, page 373-378. ACM, (2002)

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57 Varieties of Activity Theory.. Interacting with Computers, 20 (2): 247-250 (2008)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)Extending Tabletops to Support Flexible Collaborative Interactions., , and . Tabletop, page 71-78. IEEE Computer Society, (2006)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)Enticing People to Interact with Large Public Displays in Public Spaces., and . INTERACT, IOS Press, (2003)Review: Cognition and Communication at Work, Engeström, Y. and Middleton, D. (eds).. Computer Supported Cooperative Work, 6 (4): 400-402 (1997)Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Computers & Education, 43 (1-2): 137-151 (2004)Enabling live dialogic and collaborative learning between field and indoor contexts., , , and . BCS HCI, page 88-98. ACM, (2011)Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , and . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, page 24-29. AAAI, (2005)A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children., , , , and . Presence, 11 (6): 677-687 (2002)