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A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children.

, , , , and . Presence, 11 (6): 677-687 (2002)

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Supporting affective communication in the classroom with the Subtle Stone., , , and . IJLT, 4 (3/4): 188-215 (2009)Encouraging Classrooms that Care., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 798. IOS Press, (2009)The Ambient Horn: designing a novel audio-based learning experience., , , , and . Personal and Ubiquitous Computing, 8 (3-4): 177-183 (2004)"Nearer to Being Characters in a Book": How Older People Make Sense of Online Communities and Social Networking Sites., , , and . HICSS, page 2023-2032. IEEE Computer Society, (2015)Enhancing interactional synchrony with an ambient display., , , and . CHI, page 867-876. ACM, (2011)Exploring the space of near-future design with children., , and . NordiCHI, page 351-360. ACM, (2006)From development in the laboratory to deployment in the home: Trouble and strife with sensor networks., , , , and . LCN, page 864-871. IEEE Computer Society, (2007)Ambient wood: designing new forms of digital augmentation for learning outdoors., , , , , , , , , and 2 other author(s). IDC, page 3-10. ACM, (2004)Online communities for older users: what can we learn from local community interactions to create social sites that work for older people., , , and . BCS HCI, British Computer Society, (2014)Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds., , , , , , , and . CHI Extended Abstracts, page 780-781. ACM, (2002)