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Enabling live dialogic and collaborative learning between field and indoor contexts., , , and . BCS HCI, page 88-98. ACM, (2011)Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , and . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, page 24-29. AAAI, (2005)Enticing People to Interact with Large Public Displays in Public Spaces., and . INTERACT, IOS Press, (2003)A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children., , , , and . Presence, 11 (6): 677-687 (2002)Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays?, , , and . Human-Computer Interaction, 24 (1-2): 79-116 (2009)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, volume 4206 of Lecture Notes in Computer Science, page 404-421. Springer, (2006)Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 336-353. Springer, (2007)Grounding blue-sky research: how can ethnography help?, and . Interactions, 4 (3): 58-63 (1997)From the BBC micro to micro: bit and beyond: a British innovation., , , , , , and . Interactions, 24 (2): 74-77 (2017)Things aren't what they seem to be: innovation through technology inspiration., , , , , , , , , and 4 other author(s). Symposium on Designing Interactive Systems, page 373-378. ACM, (2002)