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Designing Interactive Audience Participation using Smart phones in a Musical Performance.

, , and . ICMC, Michigan Publishing, (2012)

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Levels of Sound: On the Principles of Interactivity in Music Video Games., and . DiGRA Conference, Digital Games Research Association, (2007)A Case Study of a Learning Game about the Internet., , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 617-624. Springer, (2013)Teaching gameful design., , and . FDG, page 62:1-62:4. ACM, (2019)Adapting Gameplay to Eye Movements - An Exploration with TETRIS., , and . CHI PLAY (Companion), page 687-695. ACM, (2019)INTERACCT: Remote data entry system with game-elements for young leukaemia patients., , , , , , and . HealthCom, page 369-374. IEEE, (2015)Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones., , , , , and . EAI Endorsed Trans. Creative Technologies, 5 (14): e5 (2018)Game mechanics to further engagement with physical activity., , and . IxD&A, (2018)INTERACCT: Serious Game Performance as Medical Condition Indicator., , and . MIE, volume 205 of Studies in Health Technology and Informatics, page 1248. IOS Press, (2014)Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers., , , , , , and . CHI Extended Abstracts, ACM, (2018)