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Towards an energy-efficient attention-aware mobile video player with sensor and face detection support., , , , and . WOWMOM, page 1-6. IEEE Computer Society, (2012)How to Evaluate the Quality of Service of Satellite based Content Delivery Networks., and . Applied Informatics, page 649-655. IASTED/ACTA Press, (2003)INTERACCT: Serious Game Performance as Medical Condition Indicator., , and . MIE, volume 205 of Studies in Health Technology and Informatics, page 1248. IOS Press, (2014)Bass Impact DJ Studio - A Music Mixing Software with Gesture Controls., and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 132-135. Springer, (2014)Mobile IP Routing., and . The Industrial Information Technology Handbook, CRC Press, (2005)Distributed energy efficiency in future home environments., , , , , and . Annales des Télécommunications, 63 (9-10): 473-485 (2008)Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study., , , , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 85-104. Springer, (2019)Virtual Tourism with Drones: Experiments and Lag Compensation., and . DroNet@MobiSys, page 45-50. ACM, (2015)Story Templates - Serious Storytelling to Support Learning., and . ICALT, page 405-407. IEEE Computer Society, (2018)Simulating Load Balancing on Heterogeneous Workstation Clusters., and . ACPC, volume 1557 of Lecture Notes in Computer Science, page 533-540. Springer, (1999)