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Design considerations for a serious game for children after hematopoietic stem cell transplantation., , , , , , , and . Entertain. Comput., (2016)INTERACCT: Remote data entry system with game-elements for young leukaemia patients., , , , , , and . HealthCom, page 369-374. IEEE, (2015)Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones., , , , , and . EAI Endorsed Trans. Creative Technologies, 5 (14): e5 (2018)Usability and Fun of the INTERACCT Client., , , , , , , , , and 1 other author(s). eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 156-163. Springer, (2016)A Participatory Game Design Approach for Children After Cancer Treatment., , , , , , , , , and 1 other author(s). Advances in Computer Entertainment (Workshops), page 16:1-16:6. ACM, (2014)Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 254-258. Springer, (2016)Participatory Game Design for the INTERACCT Serious Game for Health., , , , , , , , , and 2 other author(s). JCSG, volume 9090 of Lecture Notes in Computer Science, page 13-25. Springer, (2015)Serious Game Scores as Health Condition Indicator for Cancer Patients., , , , , , , , , and 2 other author(s). MIE, volume 210 of Studies in Health Technology and Informatics, page 892-896. IOS Press, (2015)Playful Technology-Mediated Audience Participation in a Live Music Event., , , , , , , , , and . CHI PLAY (Companion), page 437-443. ACM, (2017)