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Elements of Play for Cognitive, Physical and Social Health in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 296-313. Springer, (2013)Game mechanics to further engagement with physical activity., , and . IxD&A, (2018)Layout Considered Harmful: On the Influence of Information Architecture on Dialogue., and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 216-225. Springer, (2014)Cologon: a game to foster communication skills in inclusive education., , , , and . FDG, page 51:1-51:5. ACM, (2019)Technological interventions to increase mobility of older adults with dementia., , , , and . SeGAH, page 1-6. IEEE, (2018)Design considerations towards long-term engagement in games for health., , , , and . FDG, page 35:1-35:8. ACM, (2018)Setting up and Running a Sharing Service: an Organisational Perspective., , , and . IxD&A, (2015)Exploring the use of peer review in large university courses., and . IxD&A, (2015)Teaching gameful design., , and . FDG, page 62:1-62:4. ACM, (2019)Learning about Deadlines from a Community of Learners., , and . C&T, page 189-193. ACM, (2019)