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Body-positive computing as a means to counteract normative biases in fitness trackers.. ACM Crossroads, 25 (4): 34-37 (2019)Participatory Evaluation with Autistic Children., , , and . CHI, page 5755-5766. ACM, (2017)Adapting Gameplay to Eye Movements - An Exploration with TETRIS., , and . CHI PLAY (Companion), page 687-695. ACM, (2019)Feminist HCI: Taking Stock, Moving Forward, and Engaging Community., , , , , , and . CHI Extended Abstracts, ACM, (2018)Embodied Companion Technologies for Autistic Children., , and . Tangible and Embedded Interaction, page 245-252. ACM, (2016)Demo hour., , , , , , , and . Interactions, 25 (1): 8-11 (2018)Agency of Autistic Children in Technology Research - A Critical Literature Review., , , and . ACM Trans. Comput. Hum. Interact., 26 (6): 38:1-38:40 (2019)Thinking OutsideTheBox - Designing Smart Things with Autistic Children., , and . Int. J. Hum. Comput. Interaction, 35 (8): 666-678 (2019)Patching Gender: Non-binary Utopias in HCI., , and . CHI Extended Abstracts, ACM, (2019)Creating creative spaces for co-designing with autistic children: the concept of a "Handlungsspielraum"., , and . PDC (1), page 51-60. ACM, (2016)