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Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study., , and . VL/HCC, page 67-74. IEEE Computer Society, (2010)A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games., and . DiGRA Conference, Digital Games Research Association, (2013)The Design of AIED Systems: Learner-Centred and Design Pattern Approaches., , , , , , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 715. IOS Press, (2007)Storytelling in Interaction: Agility in Practice., , and . XP, volume 4044 of Lecture Notes in Computer Science, page 196-197. Springer, (2006)Computer games authored by children: a multi-perspective evaluation., and . IDC, page 123-124. ACM, (2004)Children's narrative development through computer game authoring., and . IDC, page 57-64. ACM, (2004)Exploring affective technologies for the classroom with the subtle stone., , , and . CHI, page 1623-1632. ACM, (2010)Enhancing interactional synchrony with an ambient display., , , and . CHI, page 867-876. ACM, (2011)Expecting the Unexpected in Participatory Design., , , , , , , , , and . CHI Extended Abstracts, ACM, (2019)Supporting the Development of Interactive Storytelling Skills in Teenagers., and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 348-357. Springer, (2006)