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A Case Study of a Learning Game about the Internet.

, , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)

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A Case Study of a Learning Game about the Internet., , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)Participatory Game Design for the INTERACCT Serious Game for Health., , , , , , , , , and 2 other author(s). JCSG, volume 9090 of Lecture Notes in Computer Science, page 13-25. Springer, (2015)Serious Game Scores as Health Condition Indicator for Cancer Patients., , , , , , , , , and 2 other author(s). MIE, volume 210 of Studies in Health Technology and Informatics, page 892-896. IOS Press, (2015)Usability and Fun of the INTERACCT Client., , , , , , , , , and 1 other author(s). eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 156-163. Springer, (2016)A Participatory Game Design Approach for Children After Cancer Treatment., , , , , , , , , and 1 other author(s). Advances in Computer Entertainment (Workshops), page 16:1-16:6. ACM, (2014)