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U. Gadiraju, S. Möller, M. Nöllenburg, D. Saupe, S. Egger-Lamperl, D. Archambault, and B. Fisher. volume Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments. Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions of Information Systems and Applications, incl. Internet/Web, and HCI, page 6-26. Springer International Publishing, (2017)
X. Zhang, Y. Sugano, and A. Bulling. Proceedings of the ACM Symposium on User Interface Software and Technology (UIST), page 193-203. (2017)best paper honourable mention award.
D. Maurer, M. Stoll, and A. Bruhn. Scale Space and Variational Methods in Computer Vision. SSVM 2017. Lecture Notes in Computer Science, 10302, page 550-562. Springer International Publishing, (2017)
M. Stoll, D. Maurer, and A. Bruhn. Energy Minimization Methods in Computer Vision and Pattern Recognition. EMMCVPR 2017. Lecture Notes in Computer Science, 10746, page 79-92. Springer International Publishing, (2017)
N. Marniok, O. Johannsen, and B. Goldluecke. volume 10496 of Lecture Notes in Computer Science, page 401-412. Springer International Publishing, (2017)
Y. Abdelrahman, P. Knierim, P. Wozniak, N. Henze, and A. Schmidt. Proceedings of the ACM International Joint Conference on Pervasive and Ubiquitous Computing and Symposium on Wearable Computers (UbiComp/ISWC), page 693-696. ACM, (2017)
L. Chuang, C. Glatz, and S. Krupenia. Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI), page 123-133. ACM, (2017)
T. Dingler, A. Schmidt, and T. Machulla. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 1 (3):
47:1-47:15(2017)
C. Schätzle, M. Hund, F. Dennig, M. Butt, and D. Keim. Proceedings of the NoDaLiDa 2017 Workshop Processing Historical Language, page 32-39. Linköping University Electronic Press, (2017)
V. Schwind, P. Knierim, L. Chuang, and N. Henze. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), page 507-515. ACM, (2017)
V. Schwind, K. Wolf, and N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, (2017)
H. Le, V. Schwind, P. Göttlich, and N. Henze. Proceedings of the ACM International Conference on Interactive Surfaces and Spaces (ISS), page 230-239. ACM, (2017)