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FaceMaker - A Procedural Face Generator to Foster Character Design Research

, , and . Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, (2017)
DOI: 10.1007/978-3-319-53088-8_6

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Workshop on Mobile Interaction with the Real World., , , , and . MIRW, page 9-14. (2008)Empirical Research through Ubiquitous Data Collection., , , , and . IEEE Computer, 46 (6): 74-76 (2013)Image Browsing on Large High-resolution Displays, , , , , and . Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, page 401--405. New York, NY, USA, ACM, (2017)The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments., , , and . CHI, page 653. ACM, (2018)EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography., , , , , and . CHI, page 5114-5119. ACM, (2017)Evaluation of Continuous Direction Encoding with Tactile Belts., , , and . HAID, volume 5270 of Lecture Notes in Computer Science, page 1-10. Springer, (2008)Understanding the ergonomic constraints in designing for touch surfaces., , , , and . MobileHCI, page 33:1-33:9. ACM, (2017)Visualization of off-screen objects in mobile augmented reality., , and . Mobile HCI, page 313-316. ACM, (2010)Software-reduced touchscreen latency., , and . MobileHCI, page 434-441. ACM, (2016)Design and evaluation of a computer-actuated mouse., , , and . MUM, page 261-271. ACM, (2017)