M. Stoll, D. Maurer, S. Volz, and A. Bruhn. Proceedings of the 11th International Conference on Energy Minimization Methods in Computer Vision and Pattern Recognition (EMMCVPR), page 139-154. Springer, (2017)
C. Schätzle, M. Hund, F. Dennig, M. Butt, and D. Keim. Proceedings of the NoDaLiDa 2017 Workshop on Processing Historical Language (NEALT Proceedings Series 32), (2017)
J. Hildenbrand, A. Nocaj, and U. Brandes. Proceedings of the 26th International Symposium on Graph Drawing and Network Visualization (GD 2016), LNCS 9801, page 625--627. (2016)
V. Schwind, K. Wolf, and N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, Cham, (2017)
T. Dingler, R. Rzayev, A. Shirazi, and N. Henze. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, page 419:1–419:12. (2018)
U. Gadiraju, S. Möller, M. Nöllenburg, D. Saupe, S. Egger-Lamperl, D. Archambault, and B. Fisher. volume Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments of Information Systems and Applications, incl. Internet/Web, and HCI, chapter Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22 – 27, 2015, Revised Contributions, page 7 - 30. Springer International Publishing, (2017)