FaceMaker - A Procedural Face Generator to Foster Character Design Research
V. Schwind, K. Wolf, and N. Henze. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, Cham, (2017)
DOI: 10.1007/978-3-319-53088-8_6
%0 Book Section
%1 schwind2017facemaker
%A Schwind, Valentin
%A Wolf, Katrin
%A Henze, Niels
%C Cham
%D 2017
%E Korn, Oliver
%E Lee, Newton
%I Springer International Publishing
%K sfbtrr161mh
%P 95-113
%R 10.1007/978-3-319-53088-8_6
%T FaceMaker - A Procedural Face Generator to Foster Character Design Research
%U http://dx.doi.org/10.1007/978-3-319-53088-8_6
%V Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
%@ 978-3-319-53088-8
@inbook{schwind2017facemaker,
added-at = {2019-01-22T17:59:48.000+0100},
address = {Cham},
author = {Schwind, Valentin and Wolf, Katrin and Henze, Niels},
biburl = {https://puma.ub.uni-stuttgart.de/bibtex/23fcbcc22b326c771b2d526adbead071f/hlawatml},
doi = {10.1007/978-3-319-53088-8_6},
editor = {Korn, Oliver and Lee, Newton},
interhash = {0b59c0900c6f647df874b5ff630896c1},
intrahash = {3fcbcc22b326c771b2d526adbead071f},
isbn = {978-3-319-53088-8},
keywords = {sfbtrr161mh},
pages = {95-113},
publisher = {Springer International Publishing},
timestamp = {2019-01-22T16:59:48.000+0100},
title = {FaceMaker - A Procedural Face Generator to Foster Character Design Research},
url = {http://dx.doi.org/10.1007/978-3-319-53088-8_6},
volume = {Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation},
year = 2017
}