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Serious Games for Personal and Social Learning & Ethics: Status and Trends., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 53-65. Elsevier, (2012)Identification of Learning Goals in Forum-based Communities., , , and . ICALT, page 307-309. IEEE Computer Society, (2011)Recommender and guidance strategies for creating personal mashup learning environments., , , , , and . Comput. Sci. Inf. Syst., 11 (1): 321-342 (2014)A Framework for Facilitating Self-Regulation in Responsive Open Learning Environments., , , , , and . CoRR, (2014)Personalisation of Learning in Virtual Learning Environments., , , , and . EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 52-66. Springer, (2009)Flexible Navigation Support in the WINDS Learning Environment for Architecture and Design., and . AH, volume 3137 of Lecture Notes in Computer Science, page 156-165. Springer, (2004)Collecting Data on Field Trips - RAFT Approach., , , and . ICALT, page 478. IEEE Computer Society, (2003)Social Software for Life-long Learning., , , , , , , , and . Educational Technology & Society, 10 (3): 72-83 (2007)What Do Academic Users Really Want from an Adaptive Learning System?., , , and . UMAP, volume 5535 of Lecture Notes in Computer Science, page 454-460. Springer, (2009)Informal Learning at the Workplace via Adaptive Video., , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)