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Personalisation of Learning in Virtual Learning Environments.

, , , , and . EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 52-66. Springer, (2009)

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Adaptive Web-based Textbooks., , , and . WebNet, page 269-271. AACE, (2001)Mobilität, Adaptivität und Kontextbewusstsein im E-Learning., and . i-com, 11 (1): 26-29 (2012)Towards Design Patterns for Augmented Reality Serious Games., , and . mLearn, volume 560 of Communications in Computer and Information Science, page 273-282. Springer, (2015)Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour., , , , and . Computers & Education, (2015)Game based learning for computer science education., , , and . CSERC, page 81-86. ACM, (2011)A Context-Sensitive Nomadic Exhibition Guide., and . HUC, volume 1927 of Lecture Notes in Computer Science, page 127-142. Springer, (2000)From signals to knowledge: A conceptual model for multimodal learning analytics., , , and . J. Comp. Assisted Learning, 34 (4): 338-349 (2018)User Modeling in Adaptive Audio-Augmented Museum Environments., , and . User Modeling, volume 2702 of Lecture Notes in Computer Science, page 403-407. Springer, (2003)Creating and understanding mobile game simulations for school children., , , , and . BIIML, volume 1154 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Towards mobile seamless learning.. BIIML, volume 1154 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)