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Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability., , , , and . Interactive Learning Environments, 26 (6): 745-759 (2018)Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project., , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 191-200. Springer, (2018)Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 41-52. Springer, (2013)ReMashed - Recommendation Approaches for Mash- Up Personal Learning Environments in Formal and Informal Learning Settings., , , , , , , and . MUPPLE@EC-TEL, volume 506 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Effects of the ISIS Recommender System for Navigation Support in self-organised Learning Networks., , , , , , , , and . Educational Technology & Society, 12 (3): 115-126 (2009)Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education., , , , and . CSEDU (3), page 5-8. SciTePress, (2014)How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems., , , , , , and . Learning Network Services for Professional Development, Springer, (2009)Social Software for Professional Learning: Examples and Research Issues., , , , , , , , , and 5 other author(s). ICALT, page 912-915. IEEE Computer Society, (2006)Educational modelling language and learning design: new opportunities for instructional reusability and personalised learning., , , and . IJLT, 1 (1): 111-126 (2004)Facilitating participation: From the EML web site to the Learning Network for Learning Design., , , , , and . Interactive Learning Environments, 13 (1-2): 55-69 (2005)