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Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.

, , , , and . UIST, page 913-922. ACM, (2019)

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Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World., , and . PERMID, page 31-34. LMU Munich, (2005)The matrix has you: realizing slow motion in full-body virtual reality., , and . VRST, page 2:1-2:10. ACM, (2017)Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware., , , and . CHI, page 460. ACM, (2018)Improving Cyclists Training with Tactile Feedback on Feet., , , and . HAID, volume 7468 of Lecture Notes in Computer Science, page 41-50. Springer, (2012)FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality., , , , and . UIST, page 49-60. ACM, (2016)Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions., , , , and . Eurographics (Posters), page 5-6. Eurographics Association, (2018)Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm., , , , and . MIG, page 17:1-17:10. ACM, (2018)Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques., , , and . AmI, volume 4794 of Lecture Notes in Computer Science, page 1-18. Springer, (2007)Supporting Mobile Service Interaction through Semantic Service Description Annotation and Automatic Interface Generation., , , , , , and . SemDesk, volume 202 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)Pico projectors: firefly or bright future?, , , , , and . Interactions, 19 (2): 24-29 (2012)