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FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.

, , , , and . UIST, page 49-60. ACM, (2016)

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Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World., , and . PERMID, page 31-34. LMU Munich, (2005)Pico projectors: firefly or bright future?, , , , , and . Interactions, 19 (2): 24-29 (2012)PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear., , , and . IMWUT, 1 (2): 9:1-9:17 (2017)Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware., , , and . CHI, page 460. ACM, (2018)Supporting Mobile Service Interaction through Semantic Service Description Annotation and Automatic Interface Generation., , , , , , and . SemDesk, volume 202 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality., , , , and . UIST, page 49-60. ACM, (2016)Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm., , , , and . MIG, page 17:1-17:10. ACM, (2018)Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques., , , and . AmI, volume 4794 of Lecture Notes in Computer Science, page 1-18. Springer, (2007)Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions., , , , and . Eurographics (Posters), page 5-6. Eurographics Association, (2018)A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)