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FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.

, , , , and . UIST, page 49-60. ACM, (2016)

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A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)FaceTouch: Touch Interaction for Mobile Virtual Reality., , , , and . CHI Extended Abstracts, page 3679-3682. ACM, (2016)FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality., , , , and . UIST, page 49-60. ACM, (2016)Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains., , , , , and . ISMAR, page 115-122. IEEE, (2018)OctiCam: An immersive and mobile video communication device for parents and children., , and . ISCT, page 90-95. Ulm University, (2015)A Design Space for Gaze Interaction on Head-Mounted Displays, , , , and . CHI 2019 : Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, May 4-9, 2019, Glasgow, Scotland UK, New York, NY, ACM, (2019)How Companion-Technology can Enhance a Multi-Screen Television Experience: A Test Bed for Adaptive Multimodal Interaction in Domestic Environments., , , , , , and . KI, 30 (1): 37-44 (2016)ColorSnakes: Using Colored Decoys to Secure Authentication in Sensitive Contexts., , , , , and . MobileHCI, page 274-283. ACM, (2015)FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality., , , and . CHI Extended Abstracts, page 369-372. ACM, (2017)CarVR: Enabling In-Car Virtual Reality Entertainment., , , and . CHI, page 4034-4044. ACM, (2017)