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FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.

, , , , and . UIST, page 49-60. ACM, (2016)

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FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality., , , , and . UIST, page 49-60. ACM, (2016)FaceTouch: Touch Interaction for Mobile Virtual Reality., , , , and . CHI Extended Abstracts, page 3679-3682. ACM, (2016)A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains., , , , , and . ISMAR, page 115-122. IEEE, (2018)OctiCam: An immersive and mobile video communication device for parents and children., , and . ISCT, page 90-95. Ulm University, (2015)A Design Space for Gaze Interaction on Head-Mounted Displays, , , , and . CHI 2019 : Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, May 4-9, 2019, Glasgow, Scotland UK, New York, NY, ACM, (2019)CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game., , , , and . CHI Extended Abstracts, page 1609-1616. ACM, (2017)ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users., , , and . CHI, page 4021-4033. ACM, (2017)FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality., , , and . CHI, page 54. ACM, (2018)WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality., , , and . CHI Extended Abstracts, ACM, (2018)