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Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.

, , , and . CHI, page 460. ACM, (2018)

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Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality., , , and . VR, page 773-774. IEEE Computer Society, (2018)Better Than You Think: Head Gestures for Mid Air Input., , , , , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 526-533. Springer, (2015)The matrix has you: realizing slow motion in full-body virtual reality., , and . VRST, page 2:1-2:10. ACM, (2017)Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware., , , and . CHI, page 460. ACM, (2018)Towards a Symbiotic Human-Machine Depth Sensor : Exploring 3D Gaze for Object Reconstruction, , , , and . The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, page 114-116. New York, NY, ACM, (2018)Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets., , , and . CHI, page 128. ACM, (2018)EyeVR: low-cost VR eye-based interaction., , and . UbiComp Adjunct, page 277-280. ACM, (2016)Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input., , , , and . UIST, page 913-922. ACM, (2019)Presenting a Holistic Framework for Scalable, Marker-less Motion Capturing: Skeletal Tracking Performance Analysis, Sensor Fusion Algorithms and Usage in Automotive Industry., , , , , and . JVRB, (2017)FusionKit: a generic toolkit for skeleton, marker and rigid-body tracking., , , and . EICS, page 73-84. ACM, (2016)