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Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.

, , , and . CHI, page 460. ACM, (2018)

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A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games., , , , and . Serious Games and Edutainment Applications, Springer, (2017)Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware., , , and . CHI, page 460. ACM, (2018)Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features., , and . CHI PLAY, page 173-185. ACM, (2018)VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR., , , , , and . Conference on Designing Interactive Systems, page 99-108. ACM, (2018)ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users., , , and . CHI, page 4021-4033. ACM, (2017)CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game., , , , and . CHI Extended Abstracts, page 1609-1616. ACM, (2017)2084 - Safe New World: Designing Ubiquitous Interactions., , , , , , and . CHI PLAY, page 53-64. ACM, (2016)LiverDefense: An Educational Tower Defense Game as an Evaluation Platform., , , , , , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 186-190. Springer, (2015)LiverDefense: Using a Tower Defense Game as a Customisable Research Tool., , , , , , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)