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Gamification of Car Driver Performance.

, , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 302-308. Springer, (2016)

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MADE: developing edutainment applications on mobile computers., , , and . Computers & Graphics, 27 (4): 617-634 (2003)AutoGraL: a Java 2D graphics library for configurable automotive dashboards., , , and . Computers & Graphics, 25 (2): 259-268 (2001)Mapping learning and game mechanics for serious games analysis., , , , , , , , and . BJET, 46 (2): 391-411 (2015)Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities., , , and . Educational Technology & Society, 17 (1): 1-2 (2014)A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course., , , and . ICALT, page 13-17. IEEE Computer Society, (2012)Adaptive Experience Engine for Serious Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (4): 264-280 (2009)Designing Online Virtual Worlds for Cultural Heritage., , , and . ENTER, page 199-209. Springer, (2009)Discovering the European Heritage Through the ChiKho Educational Web Game., , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 13-22. Springer, (2005)Invocation profile characterization of Java applications., , , and . ISPASS, page 116-122. IEEE Computer Society, (2000)A Diagnostic Tool on Time Perception of Children with ADHD., , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 400-405. Springer, (2013)