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Research in Interactive Drama Environments, Role-Play and Story-Telling., , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)Investigating Narrative Modelling for Digital Games., , , and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 366-369. Springer, (2015)How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention., , , and . EuroS&P Workshops, page 139-148. IEEE, (2019)Mapping learning and game mechanics for serious games analysis., , , , , , , , and . BJET, 46 (2): 391-411 (2015)Exploring the Application of Computer Game Theory to Automated Assembly., , , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 266-273. Elsevier, (2012)Towards a narrative theory of virtual reality., and . Virtual Reality, 7 (1): 2-9 (2003)Temporal multimodal data synchronisation for the analysis of a game driving task using EEG., , , and . Entertain. Comput., 5 (4): 323-334 (2014)Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism., , , , , , , , , and 3 other author(s). GameDays, volume 8395 of Lecture Notes in Computer Science, page 23-34. Springer, (2014)Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes., , , , and . IVA, volume 4133 of Lecture Notes in Computer Science, page 304-315. Springer, (2006)Co-created Design of a Serious Game Investigation into Developer-Centred Security., , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 221-231. Springer, (2018)