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Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games., , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 316-317. Elsevier, (2012)Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism., , , , , , , , , and 3 other author(s). GameDays, volume 8395 of Lecture Notes in Computer Science, page 23-34. Springer, (2014)Theoretical Considerations towards Authoring Emergent Narrative., , , and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 205-216. Springer, (2013)Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 314-315. Elsevier, (2012)Off the Beaten Track! The Infinite Scotland Serious Game Design Approach., , , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 163-175. Springer, (2014)Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism., , , , , , , , , and 1 other author(s). GALA, volume 9221 of Lecture Notes in Computer Science, page 174-183. Springer, (2014)The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting., , , , , , , , and . Computers & Education, (2013)Mapping learning and game mechanics for serious games analysis., , , , , , , , and . BJET, 46 (2): 391-411 (2015)Investigating Narrative Modelling for Digital Games., , , and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 366-369. Springer, (2015)