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An evaluation system for application specific architectures., and . MICRO, page 80-89. ACM/IEEE, (1990)Efficient implementation of the Boltzmann machine algorithm., , and . IEEE Trans. Neural Networks, 4 (1): 159-163 (1993)The Journey: A Service-Based Adaptive Serious Game on Probability., , , , , , , , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 97-106. Springer, (2014)The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network., , , , , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 375-384. Springer, (2015)Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation., , , , and . ICE/ITMC, page 1-9. IEEE, (2019)Requirements on learning analytics for facilitated and non facilitated games., , , , , and . EDUCON, page 1126-1132. IEEE, (2014)A Low-Power Microcontroller with on-Chip Self-Tuning Digital Clock-Generator for Variable-Load Applications., , and . ICCD, page 476-481. IEEE Computer Society, (1999)Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm., , , and . ApplePies, volume 512 of Lecture Notes in Electrical Engineering, page 127-134. Springer, (2017)Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts., , , , and . ICALT, page 173-177. IEEE Computer Society, (2017)Player Experience Evaluation: An Approach Based on the Personal Construct Theory., , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 120-131. Springer, (2009)