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A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.

, , , and . ICALT, page 13-17. IEEE Computer Society, (2012)

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A task annotation model for Sandbox Serious Games., , , and . CIG, page 233-240. IEEE, (2009)Auditory Attention, Implications for Serious Game Design., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 201-209. Springer, (2018)Supporting Collaborative Serious Game Studies Online., , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 228-237. Springer, (2015)Developing a Machine Learning Library for Microcontrollers., , , and . ApplePies, page 313-317. Springer, (2018)Player experience and technical performance prospects for distributed 3D gaming in private and public settings., , , , , and . Computers in Entertainment, 9 (3): 16:1-16:19 (2011)Enhancing the educational value of video games., , , and . Computers in Entertainment, 7 (2): 23:1-23:18 (2009)Development of a Hardware/Software System for Proprioception Exergaming., , , , and . Int. J. Serious Games, 5 (2): 87-100 (2018)A gamified collaborative course in entrepreneurship: Focus on objectives and tools., , , , , , , , , and . Computers in Human Behavior, (2015)Towards a Service-Oriented Architecture Framework for Educational Serious Games., , , , , , and . ICALT, page 147-151. IEEE Computer Society, (2015)A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture., , , , , and . ApplePies, volume 409 of Lecture Notes in Electrical Engineering, page 191-203. Springer, (2015)