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Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.

, , and . SEARIS, page 1-6. IEEE Computer Society, (2016)

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Semantic Reflection for Intelligent Virtual Environments., and . VR, page 305-306. IEEE Computer Society, (2007)The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1643-1652 (2018)Towards intelligent VR - multi-layered semantic reflection for intelligent virtual environments., and . GRAPP (AS/IE), page 249-260. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Estimating latency and concurrency of asynchronous real-time interactive systems using model checking., , and . VR, page 57-66. IEEE Computer Society, (2016)Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect., , , , , and . VR/AR, page 189-200. Shaker, (2012)Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems., , and . SEARIS, page 1-6. IEEE Computer Society, (2016)An actor-based distribution model for Realtime Interactive Systems., , and . SEARIS, page 9-16. IEEE Computer Society, (2013)Interactive Social Displays., and . EGVE (Short Papers & Posters), Eurographics Association, (2007)Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing., and . HCI (1), volume 8510 of Lecture Notes in Computer Science, page 308-319. Springer, (2014)Processing Iconic Gestures in a Multimodal Virtual Construction Environment., , , and . Gesture Workshop, volume 5085 of Lecture Notes in Computer Science, page 187-192. Springer, (2007)