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Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.

, , , , , and . VR/AR, page 189-200. Shaker, (2012)

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Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces., , , , , and . Displays, 34 (2): 132-141 (2013)Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair., , , , and . ICAT/EGVE/EuroVR, page 45-48. Eurographics Association, (2012)Going with the flow: Modifying self-motion perception with computer-mediated optic flow., , , , and . ISMAR, page 67-74. IEEE Computer Society, (2013)Self-motion illusions in immersive virtual reality environments., , and . VR, page 39-46. IEEE Computer Society, (2011)Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments., , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 538-545 (2012)Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect., , , , , and . VR/AR, page 189-200. Shaker, (2012)Arch-Explore: A natural user interface for immersive architectural walkthroughs., , and . 3DUI, page 75-82. IEEE Computer Society, (2009)Effects of visual conflicts on 3D selection task performance in stereoscopic display environments., , and . 3DUI, page 115-118. IEEE Computer Society, (2013)Immersive virtual studio for architectural exploration., , , and . 3DUI, page 125-126. IEEE Computer Society, (2010)Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments., , and . 3DUI, page 211-220. IEEE Computer Society, (2016)