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Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.

, , , , , and . VR/AR, page 189-200. Shaker, (2012)

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Low-cost raycast-based coordinate system registration for consumer depth cameras., , , and . VR, page 311-312. IEEE Computer Society, (2016)An intelligent multimodal mixed reality real-time strategy game., , , , , , and . VR, page 223-224. IEEE Computer Society, (2016)Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations., , , and . IUI, page 191-195. ACM, (2016)A uniform semantic-based access model for realtime interactive systems., and . SEARIS, page 51-58. IEEE Computer Society, (2014)Reusability for Intelligent Realtime Interactive Systems.. Julius Maximilians University Würzburg, Germany, (2016)Blending Real and Virtual Worlds Using Self-reflection and Fiducials., , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 465-468. Springer, (2012)SiXton's curse - Simulator X demonstration., , , , , and . VR, page 255-256. IEEE Computer Society, (2011)PEARS: Physics Extension and Representation Through Semantics., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (2): 178-189 (2016)Usability benchmarks for motion tracking systems., , , and . VRST, page 49-58. ACM, (2013)smARTbox A Portable Setup for Intelligent Interactive Applications., , , , and . Mensch & Computer Workshopband, page 521-524. Oldenbourg Verlag, (2012)