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An actor-based distribution model for Realtime Interactive Systems.

, , and . SEARIS, page 9-16. IEEE Computer Society, (2013)

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Physically-based Manipulation on the Responsive Workbench., , , , and . VR, page 5-12. IEEE Computer Society, (2000)Avocado: a distributed virtual environment framework.. Bielefeld University, Germany, (2003)Evaluating scala, actors, & ontologies for intelligent realtime interactive systems., , , and . VRST, page 153-160. ACM, (2012)Avocado: A Distributed Virtual Reality Framework.. VR, page 14-21. IEEE Computer Society, (1999)Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems., and . VR, page 171-174. IEEE Computer Society, (2011)Short Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanisms., and . EGVE/EuroVR/VEC, page 25-28. Eurographics Association, (2010)Estimating latency and concurrency of asynchronous real-time interactive systems using model checking., , and . VR, page 57-66. IEEE Computer Society, (2016)An actor-based distribution model for Realtime Interactive Systems., , and . SEARIS, page 9-16. IEEE Computer Society, (2013)Virtual Planetarium in CyberStage., , , , , and . EGVE, page 177-186. Eurographics Association, (2000)A display device abstraction for virtual reality applications.. Afrigraph, page 75-80. ACM, (2001)