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Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only)., , , , , , , , , and . SIGCSE, page 1077. ACM, (2018)Modeling Behavior Patterns with an Unfamiliar Voice User Interface., , , , and . UMAP, page 196-200. ACM, (2019)Patterns for How Users Overcome Obstacles in Voice User Interfaces., , , , and . CHI, page 6. ACM, (2018)Designing Visual Metaphors for an Educational Game for Parallel Programming., , , , , , , , , and . CHI Extended Abstracts, page 2818-2824. ACM, (2017)Enhancing social exergames through idle game design., , , , and . FDG, page 54:1-54:5. ACM, (2019)The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface., , and . CHI, page 47. ACM, (2019)Programming in game space: how to represent parallel programming concepts in an educational game., , , , , , , and . FDG, page 4:1-4:10. ACM, (2019)Towards Extending Social Exergame Engagement with Agents., , , , , , and . CSCW Companion, page 349-352. ACM, (2018)Adaptable Utterances in Voice User Interfaces to Increase Learnability., , and . SmartObjects@CHI, volume 2082 of CEUR Workshop Proceedings, page 44-49. CEUR-WS.org, (2018)Learnability through Adaptive Discovery Tools in Voice User Interfaces., , and . CHI Extended Abstracts, page 1617-1623. ACM, (2017)