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On-Line Case-Based Plan Adaptation for Real-Time Strategy Games., , and . AAAI, page 702-707. AAAI Press, (2008)PSMAGE: Balanced map generation for StarCraft., and . CIG, page 1-8. IEEE, (2013)A defeasible reasoning model of inductive concept learning from examples and communication., , , and . Artif. Intell., (2012)Speeding up operations on feature terms using constraint programming and variable symmetry., and . Artif. Intell., (2015)An argumentation framework for learning, information exchange, and joint-deliberation in multi-agent systems., and . Multiagent and Grid Systems, 7 (2-3): 95-108 (2011)Special Track on Case-Based Reasoning., and . FLAIRS Conference, AAAI Press, (2013)Tracing Player Knowledge in a Parallel Programming Educational Game., , , , , and . CoRR, (2019)Refinement operators for directed labeled graphs with applications to instance-based learning., and . Knowl.-Based Syst., (2018)Learning Map-Independent Evaluation Functions for Real-Time Strategy Games., and . CIG, page 1-7. IEEE, (2018)Designing Visual Metaphors for an Educational Game for Parallel Programming., , , , , , , , , and . CHI Extended Abstracts, page 2818-2824. ACM, (2017)